Juegos didácticos con inteligencia artificial: transformando la táctica deportiva desde el silbato al algoritmo
Abstract
The integration and collaboration of emerging technologies in physical education represent both a challenge and an opportunity to transform traditional pedagogical practices. This study aimed to analyze the design process of educational games mediated by generative artificial intelligence (AI) tools, specifically Gemini and Canva Code, within the context of sports training. A qualitative approach with a descriptive-exploratory design was implemented. A co-creation workshop was conducted with professors and students, where participants at the Mexico-Colombia international agreement conference utilized prompt engineering to build recreational-educational resources aimed at developing tactical thinking and spatial memory. The findings demonstrate that AI does not replace the teacher; instead, it acts as a "creative co-pilot" that enhances the ability to design complex cognitive environments. Furthermore, the research validated a reproducible four-phase technical pathway based on the Role + Context + Task + Format structure, facilitating techno-pedagogical autonomy in the classroom. It is concluded that the ethical and pedagogically grounded use of these tools democratizes the creation of analytical resources in sports, increasing student motivation and engagement. These results highlight the relevance of transitioning from traditional methods toward a "Smart PE" model, where technology empowers decision-making and real-time feedback.
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